But the new players didn't apply, so I ran this one with two old hands instead.
Total real time was two weeks, including female chat break over Thanksgiving as one of the players is American. The situation was escorg before: a single Halifax-class frigate escorting a tanker past two Thondor-class missile boats since I last ran this scenario, I've found that that's the Iranian name for the Chinese-built Houdong. The tanker starts within the blue circle and is aiming for the pale green one; the PTGs start in the red arcs.
As usual, images are links to larger versions, but beware of this first one — cu huge.
The boats started at different spots, which made for an interesting early situation: When the CHA was searching not all that effectively, with a detection range against very small targets of only eleven dsja regardless of altitudethe Thondors' ESM topeka ny fuck buddys were able to pick it up and get effective cross bearings. That didn't help them track down anything else, though, and the helicopter still searching moved off to the south faster than they could follow.
One of the attackers fired up surface-search radar, too far away to locate either of the targets, but the helicopter was able to pick it up. This game of blind-man's buff with occasional torch beams continued deja vu escort the next hour or so.
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Note successive ESM contacts from the helicopter, making for something like a cross-bearing from a single platform. The Canadians planned to move low and fake ecsort landing to mislead the Iranians as to the location of their ship, but before this could be put into practice the helo was able finally to establish radar contact with one of the missile boats.
The helicopter moved round to approach the boat from behind for a visual identification, and picked up the second boat to the eecort. Tanker and escort slowed down and moved near the coast, hoping to take advantage of abbotsford escort happy hour radar shadow of the land.
Most crucially, they slowed down. However, the helicopter wasn't able to cover both targets at once, and concentrated on the northern boat. The southern one was able to break contact, shut off its radar, and move further off to the south.
escorts in kitchener Both boats moved in close to the coast doubtless causing a diplomatic incident with Qatar and took their shots from further inshore than the bigger ships could get. Dejs frigate fired starboard Harpoons at the northern boat, since it was still being escort for women by the helicopter. The Cs were whittled down by Sea Sparrow, Bofors and Phalanx fire; one hit the tanker, doing minor damage, and one made it through to strike the frigate, with one more showering fragments across the deck having been shot at the last moment by the Phalanx.
Unfortunately, one of deja vu escort fragments was the magic bullet: it hit the portside Harpoon launcher, deia unfired, and destroyed the missiles there. Meanwhile the Harpoons had been fired at a point in front of the northern boat, set to turn away from shore and light up their seekers once they got there. This worked: they tracked the PTG, and three out of four hit, blowing it out of the water. The Iranians knew that the Deia radars were off the air, but the surviving Esvort was running without using his own radar, to try to hide from return fire, and had no other information.
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He withdrew from the battle; the helo had no weapons that would have been effective against him. The Iranians could have closed in and taken some hours to sink the tanker with gunfire or even forced the crew to open the seacocks and take to the lifeboatsbut they couldn't be completely sure that the frigate wasn't still out there hunting for them.
Thanks to Todd Blue and Tomasz Red for playing.
The moment-by-moment maps as shown to each player are available here. Things I've learned from running this game: Well, wow.
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One missile really can destroy a ship that on paper should normally be able to take the hit and keep fighting. Escorg I'm starting to think that engaging small missiles inside the three-second range where they can throw fragments if shot down may be a worse idea than simply letting them hit.
This is a bit of a game rules effect: deja vu escort weapon that does 50 or fewer damage points, which is most of the lighter escorg, does the same d6 airburst critical hits if it's shot down with fewer sex chatroom kutaban three seconds left to run. Most of the smaller missiles would have a hard time achieving even one critical if they hit normally.
Sea-skimming missiles are very hard to spot without a 3D radar. Having the helicopter in position meant the frigate had advance escortt of one of the missile swarms; with a second helo to shadow the second boat it could probably have had targeting information for, and taken down, both at a relatively safe distance.
eacort Even so, as with many multi-purpose ships it doesn't really have enough fire directors to engage a swarm effectively. Having the Qatari coast in play makes a huge difference to tactics if the commanders choose to use it, which this time they did.
Detection was harder, and setting up missile shots particularly with the Cs, which don't have a waypoint capability took a lot of effort. It would be interesting to try this with different escort ships.
A Dejz Type 23 has the less-capable Sea Wolf rather than Sea Sparrow and only one fire director for it, but carries a helicopter with a better radar and anti-ship missiles of its own that are quite capable of taking on the PTGs. An American Kidd, historically used on this mission, is a much bigger ship, carrying long-ranged Standard missiles with a pair of directors and two helicopters; that would be a much tougher challenge for the Iranians.
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In that case one should probably not only add more PTGs but mix in the possibility of Escort arab fresno submarines; historically in they have two Kilos based at Bandar Abbas, though they're under the command of the Islamic Republic of Iran Deka rather than the Revolutionary Guards' Navy, so one would really want a separate player. Finding VSmall ships is really hard.
Of the three scenarios I've run so far, this is the only one that starts forces far enough apart to make detection really important, and I like that about it. Turning on your radar ecsort be a fatal error if you do it too soon, but doing it too late means you don't have information that you could have used. More players always welcome!